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Psst magic
Psst magic












psst magic

On a similar note, note all the classes in the same tier are necessarily equal.

#Psst magic free#

You'd almost have no reason to play S/P or S/D with three free classes and the inability to be S/P/D. However, if you were to compare just scouts, I would put S/D and S/P into "Low" or "Trash". That is simply because scouts/none would perform better than most of the "Low" and "Trash". "Is it trash compared to other versions of its own class or other class combinations in general?" For example, you'll notice all the scouts/x are "Mid" or higher. I debated on one major aspect throughout making this.

psst magic

Well, I mean, technically, I don't see any of you. While they could be used, no one does because they offer no noticeable perks to where people use them. For example, P/W, the Battlemonk, is a class that has physical DPS and healing, but sucks in both of them. Fast track them to getting updates."įor most of them, they are "confused" classes. It is basically "I wouldn't use this in a party instance, ever. "Trash" Tier really had multiple thoughts behind why some classes are there. They are the highest standards when it comes to runs. "God" Tier is really defined by the ideal circumstances for a party's make up. For example, a M/Ch could participate in a run, but they'd perform a lot better as a M/W. The tiers don't represent what can or can't be done by a class, but rather their relationship to other classes. You'll notice that other mainstay buffers, for example Ch/P, WD/S, and K/P have other roles they can actively fill, but are also great buffers when not filling that role. It is all they should be used for and they are musts for endgame parties. They have limited use outside of the buffer role. However, I decided to include it because I figured their use as a buffer is really their only "Mid" or higher role. I didn't know if I was going to include a buffer category when I made this, since they can be doing other things post-buffs (if its a one time buff).

psst magic

I might change my stance on this, but I felt like if we include multiple roles, it should be limited to "Mid", "Top", or "God" tiers only. Knights are "meant" to be tanks, so I put it in that category. Another example, K/M is a "Mid" tank, but it would also be a "Mid" DPS. However, they are already under the "God" tier, which is better than "Top", in DPS.

psst magic

I'd even put them in the tier named "Top". For example, a Wd/Wr very much could be a tank. I only put them at what they would be ranked highest at (if it was a tie between categories, I used put them at whatever their main class's stereotypical role was). I didn't want to include every role for every class combination. But there was a bit more to it than that. The order of the classes in their tier is alphabetical by role.įirst and foremost, the overall useful in instances was the main factor. I based my opinions on my personal knowledge (either playing or running with the classes) or other people's knowledge (I looked at a lot of forum threads that listed the "best" classes or "unique" classes). 10% of them I probably have never seen in game at all. General acknowledgements before complaining:Ĩ0% of the classes on this list are classes I have not played in their current form (or at all). If you'd like to make a suggestion of a move, I'd love to hear it.constructively. Just made this for general reference/idea for new players who post the daily question of "Which class is good at PvE instances" ? There is no such thing as a bad box of skittles.














Psst magic